Interactive installation studio

Art.
In motion.

Interactive installations and the software behind them — for malls, New Year’s Eve countdowns, trade shows and brand launches.

Explore our work
The pop-up pavilion seen straight on, its three bays carrying the Real Game Begins With Hisense wordmark, with pedestrians crossing the Hudson Yards plaza in front
Hisense · New YorkFour interactive installations / Hudson Yards
SHANGHAI HQ / WORKING WORLDWIDEART + ENGINEERING + HUMAN CONNECTIONSCROLL TO EXPLORE ↓

01 /What we do

We bring brands into the physical world.
Through movement, light
and participation.

MLABART is an interactive installation and interactive software development studio. It designs, programs and delivers interactive installations — motion-sensing games, touch and AI photo experiences, interactive LED walls, projection and kinetic sculptures — for mall and New Year’s Eve countdown campaigns, trade-show booths and launches, and brand pop-ups. From concept and custom software to fabrication and on-site delivery, MLABART works across Greater China, including Hong Kong and Macau, and internationally.

A selection of our work

Made to be felt.

All projects
LANCÔME — Absolue Art Exhibition, Shanghai — 1,350-unit Kinetic Matrix

LANCÔME
1,350 units, in motion

Kinetic lifting matrix

Shanghai

For LANCÔME’s Absolue art exhibition at China Shipping Pavilion in Shanghai, MLABART developed a kinetic lifting matrix with approximately 1,350 motor-controlled moving units. The team handled mechanical development, movement programming and operational maintenance, coordinating the suspended elements into programmable waves and ripples.

Selected brands we’ve worked with

ROLEXLANCÔMEFerrariHisenseSTARBUCKSARMANI
Explore more brands

CHAUMET · 寶格麗 BVLGARI · Cartier · CHANEL · 阿瑪尼 ARMANI · LANCÔME · NARS · CPB · 歐萊雅 · 科顏氏 · Charlotte Tilbury · 雅詩蘭黛 · NISSAN · 保時捷 · 路虎 · 迪桑特 · 李寧 · 騰訊 · 阿里巴巴 · 支付寶 Alipay · 銀聯 · 蔡司 ZEISS · 西門子 · 三星 · LG · 美的 · 科沃斯 · 芝華士 · NBA · 三麗鷗 · 禾賽科技 · 故宮 · 上海科技館

02 / Our expertise

Ideas, made real.

An interactive installation and software development studio for brands and agencies. We write the software, produce the content and build the physical systems — then run them in the real world.

01

Interactive installations

Motion-sensing games, touch, AI photography and interactive walls that invite whole crowds to take part.

02

Interactive software development

Sensing, real-time content, game logic and show control — written and tested in-house.

03

Mall & festive activations

Atrium installations and New Year’s Eve countdown experiences in Hong Kong, Macau and mainland China that turn foot traffic into participation.

04

Kinetic sculptures

Precision movement and physical presence, engineered in-house.

Services & production capabilities

Interactive Installations

Motion-sensing games, radar, camera, touch and AI-photo installations built for crowds — mall and New Year’s Eve countdown campaigns, trade-show booths and brand pop-ups.

Interactive Software Development

The software behind the installation: Kinect, radar, camera and touch input, real-time content in TouchDesigner or Unity, game logic and show control — integration-tested in our workshop, commissioned on site (Hisense New York, Taikoo Hui New Year’s Eve).

Immersive Art

Immersive brand art experiences that fuse space, projection, light and interaction into shareable, photogenic moments (CHAUMET, Cartier Trinity 100, CHANEL N°1).

Exhibition Hall

Multimedia digital exhibitions and interactive exhibits for corporate showrooms, science museums and museums (Shanghai STM, Hesai, Palace Museum × Tencent).

Naked-eye 3D & AIGC

Naked-eye 3D big-screen content and generative-AI interactions that create strong visual memory points.

Light Installation

Light art and audiovisual kinetic installations for on-site atmosphere and mechanical motion visuals.

Interactive software is built in-house: sensing (Kinect, radar, camera vision, touch), real-time content in TouchDesigner or Unity, game logic and show control — integration-tested in our workshop before shipping. Kinetic sculptures remain a specialty: rotating and telescopic screens, kinetic matrices, Newton’s-cradle and transit-pendulum pieces.

Explore all solutions ↗
The graffiti wall content under test on a full-width wall in the MLABART facility in China before shipping, with workstations and keyboards along the bench and a second screen mirroring the canvas

From the workshop to the world

Built with care.
Delivered on site.

Software, content, fabrication and system integration. Factory-tested in China, with on-site installation and technical support for international projects.

Inside our New York project

03 / Ideas & perspectives

Behind the experience.

All insights
Field guide / Interaction

When a wall becomes
something people create together.

Planning your next project

A few practical questions.

All FAQs
How much does an interactive installation cost?

Interactive installations are quoted per project, based on interaction complexity, equipment, on-site scale and timeline — from a single piece to a full immersive experience. Share your scenario and budget range and MLABART will propose a matching concept and quote.

How long does a pop-up interactive project take?

A typical pop-up interactive project runs about 4–8 weeks from confirmation to delivery, covering concept, technical development, fabrication and on-site build; large immersive shows take longer (8–12+ weeks). The earlier you talk to us, the easier scheduling is.

Which brands suit AI-photo interactions?

Beauty, automotive, FMCG and luxury brands that value social sharing — for launches, pop-ups and mall activations. Facial recognition and generative visuals create shareable content and extra touchpoints.

Radar vs. camera interaction — what’s the difference?

Radar interaction senses position and motion via mmWave/LiDAR — light-robust, privacy-friendly, ideal for large spaces and floor interaction. Camera interaction uses vision recognition for faces, gestures and poses — better for precise, close-range content.