Hisense
New York, in full colour
Four interactive installations
Interactive installation studio
Interactive installations and the software behind them — for malls, New Year’s Eve countdowns, trade shows and brand launches.
Explore our work
01 /What we do
MLABART is an interactive installation and interactive software development studio. It designs, programs and delivers interactive installations — motion-sensing games, touch and AI photo experiences, interactive LED walls, projection and kinetic sculptures — for mall and New Year’s Eve countdown campaigns, trade-show booths and launches, and brand pop-ups. From concept and custom software to fabrication and on-site delivery, MLABART works across Greater China, including Hong Kong and Macau, and internationally.
A selection of our work
Four interactive installations
Kinetic sculpture
Kinetic lifting matrix
For LANCÔME’s Absolue art exhibition at China Shipping Pavilion in Shanghai, MLABART developed a kinetic lifting matrix with approximately 1,350 motor-controlled moving units. The team handled mechanical development, movement programming and operational maintenance, coordinating the suspended elements into programmable waves and ripples.
Mechanical LED stage
Projection-mapped terrain
Kinetic & interactive environments
Selected brands we’ve worked with
CHAUMET · 寶格麗 BVLGARI · Cartier · CHANEL · 阿瑪尼 ARMANI · LANCÔME · NARS · CPB · 歐萊雅 · 科顏氏 · Charlotte Tilbury · 雅詩蘭黛 · NISSAN · 保時捷 · 路虎 · 迪桑特 · 李寧 · 騰訊 · 阿里巴巴 · 支付寶 Alipay · 銀聯 · 蔡司 ZEISS · 西門子 · 三星 · LG · 美的 · 科沃斯 · 芝華士 · NBA · 三麗鷗 · 禾賽科技 · 故宮 · 上海科技館
02 / Our expertise
An interactive installation and software development studio for brands and agencies. We write the software, produce the content and build the physical systems — then run them in the real world.
Motion-sensing games, touch, AI photography and interactive walls that invite whole crowds to take part.
Sensing, real-time content, game logic and show control — written and tested in-house.
Atrium installations and New Year’s Eve countdown experiences in Hong Kong, Macau and mainland China that turn foot traffic into participation.
Precision movement and physical presence, engineered in-house.
Motion-sensing games, radar, camera, touch and AI-photo installations built for crowds — mall and New Year’s Eve countdown campaigns, trade-show booths and brand pop-ups.
The software behind the installation: Kinect, radar, camera and touch input, real-time content in TouchDesigner or Unity, game logic and show control — integration-tested in our workshop, commissioned on site (Hisense New York, Taikoo Hui New Year’s Eve).
Immersive brand art experiences that fuse space, projection, light and interaction into shareable, photogenic moments (CHAUMET, Cartier Trinity 100, CHANEL N°1).
Multimedia digital exhibitions and interactive exhibits for corporate showrooms, science museums and museums (Shanghai STM, Hesai, Palace Museum × Tencent).
Naked-eye 3D big-screen content and generative-AI interactions that create strong visual memory points.
Light art and audiovisual kinetic installations for on-site atmosphere and mechanical motion visuals.
Interactive software is built in-house: sensing (Kinect, radar, camera vision, touch), real-time content in TouchDesigner or Unity, game logic and show control — integration-tested in our workshop before shipping. Kinetic sculptures remain a specialty: rotating and telescopic screens, kinetic matrices, Newton’s-cradle and transit-pendulum pieces.
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From the workshop to the world
Software, content, fabrication and system integration. Factory-tested in China, with on-site installation and technical support for international projects.
Inside our New York project03 / Ideas & perspectives
Planning your next project
Interactive installations are quoted per project, based on interaction complexity, equipment, on-site scale and timeline — from a single piece to a full immersive experience. Share your scenario and budget range and MLABART will propose a matching concept and quote.
A typical pop-up interactive project runs about 4–8 weeks from confirmation to delivery, covering concept, technical development, fabrication and on-site build; large immersive shows take longer (8–12+ weeks). The earlier you talk to us, the easier scheduling is.
Beauty, automotive, FMCG and luxury brands that value social sharing — for launches, pop-ups and mall activations. Facial recognition and generative visuals create shareable content and extra touchpoints.
Radar interaction senses position and motion via mmWave/LiDAR — light-robust, privacy-friendly, ideal for large spaces and floor interaction. Camera interaction uses vision recognition for faces, gestures and poses — better for precise, close-range content.